Welcome to the British DiGRA site!

Welcome, folks, to the home of British DiGRA online.

British DiGRA is the organisation formerly known as DiGRA UK. You can find out a little bit more about us, and our parent organisation, DiGRA, on the About page.

This site is intended to act as a focal point for British DiGRA’s activities and to provide a platform for folks working with or studying games in the UK to connect with others. To this end, we invite you to contact us if you are running a UK-based, games-related event and would like us to post details here on the site.  Likewise, if you have a relevant call for papers or other such call to action, get in touch!

We are open to the idea of other folks running British DiGRA-endorsed events – please do get in touch if you’d like to discuss such a possibility. However, please note that any event run or endorsed by British DiGRA must adhere to our Inclusivity Policy. Inclusivity is incredibly important to us, and it is essential that any activity we undertake – online or in the physical world – is as inclusive, open and welcoming as possible.

These details are covered in the Inclusivity Policy, but they’re worth highlighting here:

If you feel that someone is making you feel uncomfortable, if you see that someone else is being made to feel unsafe, or if you have any other concerns, please contact the organizers of the event. Or, concerns may be raised via email by contacting the Chair of British DiGRA (neveah@gmail.com) or Vice Chair (Matthew.Barr@glasgow.ac.uk).

We’d also like to draw your attention to the British DiGRA mailing list and our Facebook page. These are also great mechanisms for engaging with our community!

Finally, if you’d like to make any suggestions as to what you think we should be doing as an organisation, or there’s something you feel is missing from this site, please do get in touch.

The British DiGRA Board

 

Call for Papers – Last Symposium Standing: Interdisciplinary Symposium on Survival Media

Last Symposium Standing: Interdisciplinary Symposium on Survival Media

April 30 @ 9:30 am – 5:30 pm

Since the early 2000s, a wide range of ‘survival’ media has been created, watched, played and explored. Alongside the rise in the production of survival media, this popularity is also evidenced by the prevalence of survival narratives in more traditionally established genres such as horror, disaster and thrillers. From reality TV shows like ‘Survivor’ to video games such as The Long Dark, from advertising to films such as ‘Trapped’ and ‘127 Hours’, this symposium explores what can be learnt from examining these narratives which foreground human survival. What does the popularity of survival narratives in contemporary media tell us about the realities and concerns of individual and collective survival across the world? Positioning survival media as a 21st century global phenomenon, how can we understand the challenges of our survival in the contemporary world such as climate change by exploring the landscapes and terrains imagined by survival media?

This symposium aims to engage with these questions and bring together all who are who working on survival media across the disciplines. Inviting works on survival films, reality and fictional television, literature, video games, advertising, all work will be shared in a day-long event on April 30th 2019 hosted by the Department of Film Studies, University of St Andrews. We invite conference-style papers of 20 minutes, more informal 5 minute interventions and debates, and other more experimental presentations of both academic and practice-based work. There will also be a survival media-themed activity followed by a plenary Q&A. The symposium is designed to facilitate discussion on this engaging topic, aid inter-disciplinary PG networking and provoke new questions on the notion of ‘survival’. ​

We invite papers (short and long) and other presentations of work on the following topics, and others:

Spaces of survival and world creation​

Narratives of survival​

Transnational media and survival​

Survival as an inter-disciplinary topic​

Aesthetics of survival​

Transmedial survival​

Politics and ideology of survival​

The ‘surviving’ body​

Gender and identity in survival​

Proposals of no more than 250 words and a 50 word bio should be sent no later than February 15th 2019 to: ​

Cassice Last- cl225@st-andrews.ac.uk

Shruti Narayanswamy- sn52@st-andrews.ac.uk ​

There are a few travel bursaries available for PG students and ECRs which will be assigned by a lottery system. 

This symposium is brought to you with financial support from the St Leonard’s Doctoral and Postgraduate College Community Fund, the University of St Andrews CAPOD GRADskills Innovation Grant / PG Conference Fund and the BAFTSS Event Grant Scheme.​

Call for papers: Beyond the Console: Gender and Narrative Games

Beyond the Console: Gender and Narrative Games

8 / 9 February 2019, at the V&A and London South Bank University, UK

Call for Papers

The conference invites submissions from a broad range of disciplines, and is particularly interested in fostering links between research scholarship, game making, and curation. We are interested in paper proposals (including theoretical and methodological proposals, comparative studies, and case studies), as well as creative research demonstrations from scholars, art practitioners, curators and gamemakers. Possible areas for consideration might include, but are not limited to:

· ‘The personal game’: subjectivity and game authorship
· Gender (re-)activism: social media, authoring tools, crowdsourcing
· Language, gender, programming: translation, procedural narratives
· Gender through immersive live action role play (LARP) games
· Gender in interactive performance
· Radical reappraisals of game genres
· The state of ontological play: who plays who, what, where and how

The conference will include a live keynote game by Porpentine, introduced and chaired by Emily Short, hosted by the V&A Museum. The keynote speaker is the interactive artist and scholar Hannah Wood.

Proposals

Proposals (20 minute length for papers; 10 minutes for demonstrations and provocations) should include a title, an abstract of max. 300 words, and a brief biography.

The proposal deadline is 26 November 2018.
Please address proposals to: digitalstorymakingresearch@gmail.com

Conference Organiser: Dr Karlien van den Beukel, Arts and Creative Industries, London South Bank University

EUROPE AND BEYOND: BOUNDARIES, BARRIERS AND BELONGING

EUROPE AND BEYOND: BOUNDARIES, BARRIERS AND BELONGING
14th ESA Conference, 20-23 August 2019 to be held in Manchester / UK

It has a number of research streams that may be of interest to our members:

including:
RS01 – Gaming at the Boundaries: Imagining Inclusive Futures
RS07 – Platform Work: Needs, Activation and Representativeness in the Era of Digital Labour

Abstract submission deadline – 1 February 2019

For more information: https://www.europeansociology.org/about-esa-2019

British DiGRA conference 2019 – call for hosts

Following last year’s highly successful British DiGRA conference, hosted by Staffordshire University, the Board are pleased to invite interested institutions to apply to host the 2019 conference, which is expected to run sometime between late-April and June 2019.

Applicants should download and complete this form, providing all the information indicated.

  • Applications should be submitted by 5pm on Friday 14th December.
  • As soon as possible following the closing date, the Board will select a host from the submitted applications.
  • Applications should be no longer than 3500 words, including the prescribed headings, and may include images (for example, maps or photographs of the proposed venue).
  • Applicants are encouraged to review the Inclusivity Policy.
  • Please submit your completed form to Matt at Matthew.Barr@glasgow.ac.uk by the closing date. Queries may be addressed to Esther (neveah@gmail.com) or Matt.

CFP – DIGRA 2019 KYOTO JAPAN – Game, Play and the Emerging Ludo Mix

DiGRA 2019 
Ritsumeikan University, Kyoto, Japan
August 6-10, 2019

Call for Papers
‘Game, Play and the Emerging Ludo Mix’

 

Media mix (wasei-eigo, メディアミックス or ‘media mikkusu’) bears a particular meaning in Japanese popular culture originating from anime production and consumption in the 1960s. Similarly to cross-media, media convergence, and transmediality, it refers to ways of presenting, representing, and sharing content on different platforms and media allowing dynamic communication between them. Media mix is best seen as a commercial approach as it was conceived to improve advertising strategies through heavy reliance on characters. Of particular importance for media mix are Intellectual Properties that link together various media products and entertainment services across technologies and platforms from TV to toys and game arcades. Its anime origins also bring along a range of analogue formats and outlets as parts of media mix. Conventionally, digital games are seen as one of these possible outlets.

In DiGRA 2019, we invite contributors to consider the possibility of ‘ludo mix’ where games and play increasingly occupy the focal point of such a diversified distribution and consumption model. Ludo mixes may include several versions of a game or several different games together with other content thus resulting in novel media ecologies, business models, and development and consumption cultures.

More details here – http://www.digra2019.org/call-for-paper/

Immersion Fellow Opportunities

The South West Creative Technology Network are offering 24 paid fellowships to people from industry and academia to think deeply about the potential, challenges and opportunities in the realm of immersion.

We are looking for people who combine an original R&D perspective on the theme with an open and exploratory approach. Fellows will work individually and within a cohort to engage in deep thinking, discussion and critique; drawing out potential opportunity and challenging current assumptions. They will be supported to spend time on an individual line of enquiry, developing new knowledge that can be shared with the cohort and more broadly.

Fellowships run from September 2018 through to July 2019, but time commitment for Fellows will be significantly front-loaded to the period September to December 2018. Academics must be based at one of our University partners, others will have a connection to the South West.

Each Fellow will receive a £15k bursary to support time and research costs.

More details here – https://www.watershed.co.uk/studio/opportunities/apply-be-immersion-fellow

British Digra Discord Channel

As discussed as the annual meeting in June at the bDigra Conference we were asked to explore a method of communication and community that would allow information about events to be shared easily – the community voted and here is the discord channel you overwhelmingly voted for. We would continue to maintain the website (http://bdigra.org.uk/) and promote the e-mail list (http://mail.digra.org/mailman/listinfo/uk).

Hopefully this will work as a way to continue the conversations, share events and scholarly things that started at the 2018 conference and work to build to community. The link is here – https://discord.gg/bQuGQcF

Paper Paramedic Invitation

Dear all, as part of BDiGRA’s remit to encourage new voices in Games Studies, we are offering a series of ‘Paper Paramedic’ sessions at this year’s BDiGRA conference (14th – 15th June, Staffordshire University, UK). If your paper was rejected, or if you simply did not submit a paper because you lacked confidence, or if you want advice on a paper that’s ‘almost but not quite’ there, BDiGRA will be running sessions to address this. The sessions are sign up in advance, and you will also need to send us a copy of your work when you apply.

On the first day, our mentors will work with you to give advice on your paper, including ways to improve your writing, ways to make your paper align to the various requirements needed to submit a conference paper, and will work with any feedback you’ve already had on your work. On the second day of the conference, we will run a series of abstract sessions similar to those taking part in the main conference, where you will present your work in a short session, and then discuss feedback / your work with the rest of the conference in an informal context (no powerpoint presentation required!).

If you are interested in taking part in this, please submit your work to britishdigra@gmail.com. Spaces are limited, so please get in touch if you want to take part. Note we are not taking research proposals for these sessions – the work must be something specifically intended for a conference presentation or publication. Early scholars will take precedence in our selection process (we will also take into account the mentors we have available and their subject areas within Games Studies).

Please mail britishdigra at gmail dot com if you are interested in applying.

Sign up for BDiGRA 2018 here:

https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

We hope to see you there!

The B DIGRA 2018 team.

Tickets for British Digra 2018 now on Sale

With the call for papers closed and reviewing underway we’re pleased to announce that tickets are now on sale for British Digra 2018 at Staffordshire University, Stoke on Trent, ST4 2DE

Tickets are onsale via eventbrite here – https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

Lunch will be included on both days and a social event is being organised on 14th of June

Further details of the programme are just being finalised and will be released shortly.

A Facebook event for the conference is here too