Gaming and the Arts of Storytelling

9:00-18:00 9th May 2018 – Abertay University, Dundee, UK.

The relationship between narrative and games has been contentious across popular, academic and developer discussions. If we shift the critical question to the closely related term ‘storytelling’, what new perspectives arise? This symposium brings together scholars specialising in literature, museology, comics, videogames, cinema, history, artificial intelligence, fine arts and other fields to examine contemporary storytelling through the lens of gaming.

Keynote: Professor Espen Aarseth (ITU Copenhagen).

Full CFP (deadline passed): https://www.academia.edu/35805174/Gaming_and_Storytelling

Thanks to Abertay University’s School of Design and Informatics for generous support of this symposium.

Call for papers : AI, Games & VR Symposium

Submission deadline: 14th January 2018

At: AISB Conference, Liverpool, UK, 4-6 April 2018

The longest running convention on Artificial Intelligence, AISB 2018 will be held in 2018 at the University of Liverpool.
As in the past years, AISB 2018 provides a unique forum for presenting cutting edge research and burning issues around all areas of AI.
The theme for this year is “AI for the Digital Society”.

The AI, Games & VR Symposium, acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games or virtual reality and any other form of immersive experience (e.g. 360 videos)

It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following areas of research and practice:

  • The use of AI techniques (planning, learning, evolution etc.) in games, VR and the game/VR design process.
  • The design and engineering of AI components in commercial games, virtual environments, VR technology, Immersive experiences
  • AI for serious games, gamification, virtual environments
    Automatic or semi-automatic procedural content generation
    Intelligent or adaptive player interaction
  • AI for player/user analytics and modelling player/user behaviour or experience.
  • Agent pathfinding and decision-making in games and virtual reality applications
  • Using games or simulations as a platform for building intelligent agents
    Environmental simulations for games/VR/immersive experiences
    Interactive narrative generation
  • Intelligent Narrative Technologies
  • Player perceptions of game AI, VR AI, Immersive experience AI
  • Experimental AI & Games, AI & VR, AI & immersive experience

Papers connecting games to all areas of computational intelligence and traditional AI are considered.

Authors could be specialised in: AI, machine learning, planning, narrative, education and training, media, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children and/or adults , virtual reality technology, virtual reality, and any other relevant area.

Submissions invited :-

  • Extended Abstracts (2-4 pages)
  • Short papers (4-6 pages)
  • Posters (one slide, and one page for the proceedings)
  • Demonstrations (2 pages description of what is going to be demonstrated)
  • Tutorials (max 2 pages description of planned tutorial content)

Submissions will be via the Easychair website at :-

https://easychair.org/conferences/?conf=aigames18

Deadline (extended) for all submissions: 14th January 2018

Literature and Video Games: Beyond Stereotypes

An interdisciplinary Leverhulme International Network event hosted by University of St Andrews
20-21st June 2018

Organised by Prof. Margaret-Anne Hutton (Univ. of St Andrews Modern Languages; Leverhulme Network P.I.); Prof. Gregor White, Dr Robin Sloan and Dr Dayna Galloway (Abertay Univ., Dundee), Dr Matthew Barr (Univ. of Glasgow)

Literature specialists and games scholars: learn something new; do something different; challenge the stereotypes.

Full programme now available: download programme.

Register via Eventbrite

Confirmed participants:

Rhianna Pratchett
http://www.rhiannapratchett.com/

Christopher Brookmyre
https://www.brookmyre.co.uk/

Judy Tyrer
http://www.everjane.com/

Simon Meek
http://www.thesecretexperiment.co.uk/

Imre Jele
http://animalfarmgame.com/

Don Paterson
https://www.poetryfoundation.org/poets/don-paterson

Registration

The event is free but places are limited. Please register via Eventbrite

British DiGRA conference 2018 – call for hosts

Following the successful first British DiGRA conference, hosted by Salford University in May this year, the British DiGRA Board are pleased to invite parties interested in hosting the next conference to apply via the form below:

https://goo.gl/forms/dcvHD16e9HNZcoy52

Applications should be submitted by 5pm on Friday 15th December, 5pm on Sunday 14th January with the conference expected to run sometime between late-April and June 2018. As soon as possible following the closing date, the Board will select a host from the submitted applications.

Queries may be addressed to Esther (neveah@gmail.com) or Matt (Matthew.Barr@glasgow.ac.uk). Applicants are encouraged to review the Inclusivity Policy: http://bdigra.org.uk/inclusivity-policy

Welcome to the British DiGRA site!

Welcome, folks, to the home of British DiGRA online.

British DiGRA is the organisation formerly known as DiGRA UK. You can find out a little bit more about us, and our parent organisation, DiGRA, on the About page.

This site is intended to act as a focal point for British DiGRA’s activities and to provide a platform for folks working with or studying games in the UK to connect with others. To this end, we invite you to contact us if you are running a UK-based, games-related event and would like us to post details here on the site.  Likewise, if you have a relevant call for papers or other such call to action, get in touch!

We are open to the idea of other folks running British DiGRA-endorsed events – please do get in touch if you’d like to discuss such a possibility. However, please note that any event run or endorsed by British DiGRA must adhere to our Inclusivity Policy. Inclusivity is incredibly important to us, and it is essential that any activity we undertake – online or in the physical world – is as inclusive, open and welcoming as possible.

These details are covered in the Inclusivity Policy, but they’re worth highlighting here:

If you feel that someone is making you feel uncomfortable, if you see that someone else is being made to feel unsafe, or if you have any other concerns, please contact the organizers of the event. Or, concerns may be raised via email by contacting the Chair of British DiGRA (neveah@gmail.com) or Vice Chair (Matthew.Barr@glasgow.ac.uk).

We’d also like to draw your attention to the British DiGRA mailing list and our Facebook page. These are also great mechanisms for engaging with our community!

Finally, if you’d like to make any suggestions as to what you think we should be doing as an organisation, or there’s something you feel is missing from this site, please do get in touch.

The British DiGRA Board