Ludic Literature: The Converging Interests of Writing, Games and Play

University of Glasgow: 16th-17th July

ludicliterature.blog

It is our pleasure to invite your paper submissions to Ludic Literature: The Converging Interests of Writing, Games and Play. The two-day symposium is funded by the Scottish Graduate School of the Arts and Humanities (SGSAH) and will be held at the University of Glasgow on the 16th-17th of July.

Ludic Literature’s purpose is to collide perspectives from contemporary literary writers and theorists; game studies theorists and video game developers to explore the essentially ludic element of constructing texts, be they games, literary productions or other works of art. By exposing the often-hidden process of textual construction, the conference seeks to present the playfulness at the heart of producing meaning-making texts. As such, we wish to bring those who create and interpret these texts together, giving equal voice to academic and industry concerns to enable cross-institutional collaborations and partnerships that blur the boundaries of writing, games and play. To begin the conversation, day one provides a selection of academic papers, finishing with a roundtable discussion between writers and game developers on the converging interests of their work. These interactions will inspire day two’s event: A ‘literature’ jam where an assetless video game – provided in collaboration with Abertay, Edinburgh and Glasgow universities – will be transformed into experimental video games by the symposium’s participants using assets provided by the organising committee. We welcome ten-minute papers that are encouraged to approach, but are not limited to, the following topics:

– Analysis of literary games or ludic literature

– Intersectionality through the converging interests of writing, games and play

– The playful nature of semiotic choices in video game and literary textual construction

– Methods for reckoning with subversive literary and video game textual choices

– Methods for analysing ‘shifting’ texts or textual practices (early access video games, public textual editing)

– The (dis)similarities between textual creation in video game and literary forms

– The (dis)similarities between indie/AAA game development and writing

– Uncovering the processes and cultures of writing and game development for qualitative analysis

– Accounts and critiques of literary and video game collaborations

– The ontological and phenomenological implications for literary and video game textual creation when figured as play

– Presentations of creative works invested in the converging interests of writing, games and play

Guide for submissions

Please submit a 100 word abstract detailing the subject of your paper and a 50 word bio to ludicliterature@gmail.com (please submit as one word document and not as a PDF).

Deadline for submissions: July 5th 2019

Attendance

If you would like to attend Ludic Literature, please confirm your interest by following the link: https://ludicliterature.eventbrite.co.uk  and downloading or printing your ticket. Attendance is free and there are provisions for SGSAH affiliated postgraduate students to reimburse their travel expenses.

For enquiries regarding the programme, please contact ludicliterature@gmail.com and visit ludicliterature.blog for more details.

Organising Committee

Alexander Tarvet (Abertay University)

Francis Butterworth-Parr (University of Glasgow)

Zack Abrams (University of Edinburgh)

We look forward to seeing you at Ludic Literature.

We are sorry to announce that we will be cancelling this year’s DiGRA UK

Dear all,

We are sorry to announce that we will be cancelling this year’s DiGRA UK.

The organising team thought hard about this decision, but we simply did not receive enough submissions to make the conference viable. We suspect that this is due to a number of reasons, including the extremely high level of excellent conferences also available around this time (which we very much encourage you to attend and enjoy). Should we host this event again, we may consider a different time of year as a viable option.

If you have bought a ticket, we will be refunding these via EventBrite. Please contact Alan O’Dea at alan.odea@staffs.ac.uk with any queries.

 

With regret, the DiGRA UK team.

 

Esther MacCallum-Stewart. Chair, British DiGRA.

British Digra 2019 Tickets are Live

The Eventbrite for bDigra2019 is now live – https://www.eventbrite.co.uk/e/british-digra-conference-2019-tickets-57972642735

The 2019 Conference is again being hosted at Staffordshire University, on the College Rd Campus in sunny Stoke-on-Trent, UK. The campus is incredibly close to the Stoke-on-Trent train station.

Here’s the university’s suggested list of accommodation, but there are B&Bs and AirBNB’s around the place too.

Hotel Address and Contact Telephone Number Proximity to the University
Best Western Plus, Moat House, Stoke on Trent Etruria Hall, Festival Way, Stoke-on-Trent, Staffordshire, ST1 5BQ. 0870 225 4601 2.4 miles – Approx 10 minutes’ drive
Holiday Inn, Stoke on Trent  Clayton Road, Newcastle Under Lyme, ST5 4DL. 0871 942 9077 4.2 miles – Approx 15 minutes’ drive
Holiday Inn Express, Stoke on Trent  Stanley Matthews Way, Trentham Lakes, Stoke-on-Trent, ST4 4EG. 3.3 miles – Approx 10 minutes’ drive
North Stafford Hotel Winton Square, Station Road, Stoke-on-Trent, ST4 2AE. 0871 222 0097 0.4 miles – Approx 3-5 minutes’ walk
Premiere Inn, Trentham Gardens  Stone Road, Stoke-on-Trent, ST4 8JG. 0871 527 9050 4.4 miles – Approx 16 minutes’ drive
Quality Hotel, Hanley  66 Trinity Street, Hanley, Stoke-on-Trent, ST1 5NB. 01782 202 361 2.1 miles – Approx 8 minutes’ drive
Premiere Inn, Hanley Etruria Road, Hanley, ST1 5NH. 0871 527 9476 1.9 miles – Approx 10 minutes’ drive

Call for Papers – British Digra 2019 – 6 -7 June 2019 – Staffordshire University, Stoke on Trent

Call for Papers – British DiGRA 2019

 

The third annual conference of British DiGRA.

6 -7 June 2019

Staffordshire University, Stoke on Trent

 

The Diverging Game Mix.

 

We welcome submissions that move beyond digital gaming, for example submissions relating to boardgames, LARP, pervasive games or other forms of analog gaming.

As with last year, we actively encourage early scholars and PhD candidates, and wish to programme our conference to provide a welcoming environment for newer voices as well as those more established.

Once again, our theme playfully engages with that of DiGRA 2019, aiming to present a counter perspective to the work being discussed there. We may even get some sets of giant Ludo in!

Submissions should consider, but not be restricted to, the following topics in this light:

  • Revisiting Games as Inter/Multidisciplinary subject
  • Gaming as Media
  • Representation in Games
  • Licensed and Franchised Games
  • Playfulness and the Medium of Games
  • Design as practice
  • Pedagogy and gaming
  • Game design/development/theory
  • Casual Games
  • Changes in gaming culture
  • Spectatorship and play
  • Esports theory
  • Underrepresented Games and Audiences
  • Close readings and ‘well played’ games.

We welcome the following submission types:

Full papers, of 5000 – 7000 words, to be presented as papers in a panel session.

A template for full papers is available here: https://www.overleaf.com/latex/templates/digra-template-2018/fdtmqscfgzpc

(with thanks to Mirjam Palosaari Eladhari, Adam Summerville and Mark Nelson for this resource)

Abstracts of 500 words, to be presented in a series of quickfire round table sessions.

Please follow the relevant areas of the template, including Abstract, Keywords and References.

Workshops to last approx half a day – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.

Discussion panels – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.

Paper Paramedic and Mentorship. Following on from the very successful sessions last year, we will be offering a paper paramedic session to contributors whose work we believe is not quite ready for submission. We encourage everyone to submit work, irrespective of academic level.

 

We are looking for reviewers! Contact us before we contact you! 😉

 

Please submit work to BritishDigra@gmail.com by 22nd April 2019. Papers and abstracts should be anonymised, but please make sure you identify yourself in the e-mail so that we can respond when the paper has been reviewed.

 

Notification of acceptance of papers 10th May 2019

 

Selected proceedings may be published in a special edition of ToDiGRA, in second quarter 2020.

 

We have decided to charge a small attendance fee of £30 and £15 for students  to cover costs. Volunteers may attend for free. Any surplus funding will be carried over to future BDiGRA events.

An Eventbrite with booking details will be forthcoming.

All attendees are expected to abide by the BDiGRA Inclusivity Policy:

 

http://bdigra.org.uk/inclusivity-policy

 

Ying-Ying Law

Esther MacCallum-Stewart

Alan O’Dea

Nia Wearn

British DiGRA conference 2019 – call for hosts

Following last year’s highly successful British DiGRA conference, hosted by Staffordshire University, the Board are pleased to invite interested institutions to apply to host the 2019 conference, which is expected to run sometime between late-April and June 2019.

Applicants should download and complete this form, providing all the information indicated.

  • Applications should be submitted by 5pm on Friday 14th December.
  • As soon as possible following the closing date, the Board will select a host from the submitted applications.
  • Applications should be no longer than 3500 words, including the prescribed headings, and may include images (for example, maps or photographs of the proposed venue).
  • Applicants are encouraged to review the Inclusivity Policy.
  • Please submit your completed form to Matt at Matthew.Barr@glasgow.ac.uk by the closing date. Queries may be addressed to Esther (neveah@gmail.com) or Matt.

Paper Paramedic Invitation

Dear all, as part of BDiGRA’s remit to encourage new voices in Games Studies, we are offering a series of ‘Paper Paramedic’ sessions at this year’s BDiGRA conference (14th – 15th June, Staffordshire University, UK). If your paper was rejected, or if you simply did not submit a paper because you lacked confidence, or if you want advice on a paper that’s ‘almost but not quite’ there, BDiGRA will be running sessions to address this. The sessions are sign up in advance, and you will also need to send us a copy of your work when you apply.

On the first day, our mentors will work with you to give advice on your paper, including ways to improve your writing, ways to make your paper align to the various requirements needed to submit a conference paper, and will work with any feedback you’ve already had on your work. On the second day of the conference, we will run a series of abstract sessions similar to those taking part in the main conference, where you will present your work in a short session, and then discuss feedback / your work with the rest of the conference in an informal context (no powerpoint presentation required!).

If you are interested in taking part in this, please submit your work to britishdigra@gmail.com. Spaces are limited, so please get in touch if you want to take part. Note we are not taking research proposals for these sessions – the work must be something specifically intended for a conference presentation or publication. Early scholars will take precedence in our selection process (we will also take into account the mentors we have available and their subject areas within Games Studies).

Please mail britishdigra at gmail dot com if you are interested in applying.

Sign up for BDiGRA 2018 here:

https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

We hope to see you there!

The B DIGRA 2018 team.

Gaming and the Arts of Storytelling

9:00-18:00 9th May 2018 – Abertay University, Dundee, UK.

The relationship between narrative and games has been contentious across popular, academic and developer discussions. If we shift the critical question to the closely related term ‘storytelling’, what new perspectives arise? This symposium brings together scholars specialising in literature, museology, comics, videogames, cinema, history, artificial intelligence, fine arts and other fields to examine contemporary storytelling through the lens of gaming.

Keynote: Professor Espen Aarseth (ITU Copenhagen).

Full CFP (deadline passed): https://www.academia.edu/35805174/Gaming_and_Storytelling

Thanks to Abertay University’s School of Design and Informatics for generous support of this symposium.

CfP – GAME‐ON’2018

Conference Aim

The aim of the 19th annual European GAME-ON® Conference (GAME-ON®‘2018) on Simulation and AI in Computer Games, is to bring together researchers and games developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON®‘2018 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

Details of the ocnference are here – https://www.eurosis.org/conf/gameon/2018/index.html