Come along to this BAFTA Scotland and Scottish Game Developers Association event with BAFTA nominated game director, Mike Bithell.
About this Event
Find out more about storytelling and game direction from a true expert in his field. Mike will reflect on his experience of indie development and the trials and tribulations of bringing his most recent title, John Wick Hex, to fruition.
Mike Bithell is a British game director, best known for his breakout indie hit, Thomas Was Alone. A story-driven platform puzzle game, Thomas Was Alone won a BAFTA for its star, Danny Wallace. Next, Mike released Volume, a commercially and critically successful action stealth game. Subsurface Circular and Quarantine Circular followed, homages to old school text adventures. Mike just released his next game, John Wick Hex, a videogame instalment in the popular action franchise, to a positive response.
Mike will be in conversation with SGDA Trustee and BAFTA Scotland Committee Member, Dr Matthew Barr, following a series of short lightning talks from local game makers. The event will be close with an opportunity for informal networking.
IM/MATERIAL EVENT #3: VR, IMMERSION, AND NARRATIVE
4 October 2019, 14:00-17:00
Sir Alwyn Williams Building, University of Glasgow
Video games have long been used to tell stories, and the medium offers unique affordances for doing so. From the emergent narratives of titles such as Journey (thatgamecompany, 2012) and No Man’s Sky (Hello Games, 2016) to the meticulously crafted stories of Firewatch (Campo Santo, 2016) and What Remains of Edith Finch (Giant Sparrow, 2017), games are often said to offer immersive and interactive storytelling opportunities. However, games also present unique challenges for storytellers, challenges that relate to these very same properties.
Players, fully immersed in a game world with which they may interact at will, are empowered to wrest authorial control from the game’s designers and writers. The author of a novel may assume that the reader will encounter the story in the order intended, but this is not the case in a game where the player may explore the world at will. The director of a film may frame a camera shot to ensure that key narrative beats are granted the necessary on-screen prominence, but this is not a given where the player enjoys control over the in-game camera.
For VR games, many of these issues are exacerbated, and further challenges and concerns begin to emerge. How immersive an experience can a VR game offer if the player character’s movement is limited to teleporting from one spot to another? Does current-generation hardware offer sufficient fidelity when it comes to interacting with the game world? Should we be concerned about the accessibility of VR, particularly as the technology begins to be used more widely in education?
These are some of the questions we aim to tackle here.
Jon King (Sony, London Studio – Blood & Truth)
Rhoda Ellis (University of Dundee)
Chris McLaughlin (Moon Mode)
Mal Abbas (Biome Collective)
Matthew Barr (University of Glasgow, British DiGRA)
University of Glasgow: 16th-17th July
It is our pleasure to invite your paper submissions to Ludic Literature: The Converging Interests of Writing, Games and Play. The two-day symposium is funded by the Scottish Graduate School of the Arts and Humanities (SGSAH) and will be held at the University of Glasgow on the 16th-17th of July.
Ludic Literature’s purpose is to collide perspectives from contemporary literary writers and theorists; game studies theorists and video game developers to explore the essentially ludic element of constructing texts, be they games, literary productions or other works of art. By exposing the often-hidden process of textual construction, the conference seeks to present the playfulness at the heart of producing meaning-making texts. As such, we wish to bring those who create and interpret these texts together, giving equal voice to academic and industry concerns to enable cross-institutional collaborations and partnerships that blur the boundaries of writing, games and play. To begin the conversation, day one provides a selection of academic papers, finishing with a roundtable discussion between writers and game developers on the converging interests of their work. These interactions will inspire day two’s event: A ‘literature’ jam where an assetless video game – provided in collaboration with Abertay, Edinburgh and Glasgow universities – will be transformed into experimental video games by the symposium’s participants using assets provided by the organising committee. We welcome ten-minute papers that are encouraged to approach, but are not limited to, the following topics:
– Analysis of literary games or ludic literature
– Intersectionality through the converging interests of writing, games and play
– The playful nature of semiotic choices in video game and literary textual construction
– Methods for reckoning with subversive literary and video game textual choices
– Methods for analysing ‘shifting’ texts or textual practices (early access video games, public textual editing)
– The (dis)similarities between textual creation in video game and literary forms
– The (dis)similarities between indie/AAA game development and writing
– Uncovering the processes and cultures of writing and game development for qualitative analysis
– Accounts and critiques of literary and video game collaborations
– The ontological and phenomenological implications for literary and video game textual creation when figured as play
– Presentations of creative works invested in the converging interests of writing, games and play
Guide for submissions
Please submit a 100 word abstract detailing the subject of your paper and a 50 word bio to firstname.lastname@example.org (please submit as one word document and not as a PDF).
Deadline for submissions: July 5th 2019
If you would like to attend Ludic Literature, please confirm your interest by following the link: https://ludicliterature.eventbrite.co.uk and downloading or printing your ticket. Attendance is free and there are provisions for SGSAH affiliated postgraduate students to reimburse their travel expenses.
For enquiries regarding the programme, please contact email@example.com and visit ludicliterature.blog for more details.
Alexander Tarvet (Abertay University)
Francis Butterworth-Parr (University of Glasgow)
Zack Abrams (University of Edinburgh)
We look forward to seeing you at Ludic Literature.
We are sorry to announce that we will be cancelling this year’s DiGRA UK.
The organising team thought hard about this decision, but we simply did not receive enough submissions to make the conference viable. We suspect that this is due to a number of reasons, including the extremely high level of excellent conferences also available around this time (which we very much encourage you to attend and enjoy). Should we host this event again, we may consider a different time of year as a viable option.
If you have bought a ticket, we will be refunding these via EventBrite. Please contact Alan O’Dea at firstname.lastname@example.org with any queries.
With regret, the DiGRA UK team.
Esther MacCallum-Stewart. Chair, British DiGRA.
Seminar series at University of Birmingham fuelling academic discussion of videogames and virtual reality. Follow us on Twitter @PLAYPAUSE_UOB for the most up-to-date info.
The Eventbrite for bDigra2019 is now live – https://www.eventbrite.co.uk/e/british-digra-conference-2019-tickets-57972642735
The 2019 Conference is again being hosted at Staffordshire University, on the College Rd Campus in sunny Stoke-on-Trent, UK. The campus is incredibly close to the Stoke-on-Trent train station.
- Facebook event – https://www.facebook.com/events/340696343212899/
- Travel Info – http://www.staffs.ac.uk/about/how-to-find-us/home
Here’s the university’s suggested list of accommodation, but there are B&Bs and AirBNB’s around the place too.
|Hotel||Address and Contact Telephone Number||Proximity to the University|
|Best Western Plus, Moat House, Stoke on Trent||Etruria Hall, Festival Way, Stoke-on-Trent, Staffordshire, ST1 5BQ. 0870 225 4601||2.4 miles – Approx 10 minutes’ drive|
|Holiday Inn, Stoke on Trent||Clayton Road, Newcastle Under Lyme, ST5 4DL. 0871 942 9077||4.2 miles – Approx 15 minutes’ drive|
|Holiday Inn Express, Stoke on Trent||Stanley Matthews Way, Trentham Lakes, Stoke-on-Trent, ST4 4EG.||3.3 miles – Approx 10 minutes’ drive|
|North Stafford Hotel||Winton Square, Station Road, Stoke-on-Trent, ST4 2AE. 0871 222 0097||0.4 miles – Approx 3-5 minutes’ walk|
|Premiere Inn, Trentham Gardens||Stone Road, Stoke-on-Trent, ST4 8JG. 0871 527 9050||4.4 miles – Approx 16 minutes’ drive|
|Quality Hotel, Hanley||66 Trinity Street, Hanley, Stoke-on-Trent, ST1 5NB. 01782 202 361||2.1 miles – Approx 8 minutes’ drive|
|Premiere Inn, Hanley||Etruria Road, Hanley, ST1 5NH. 0871 527 9476||1.9 miles – Approx 10 minutes’ drive|
- General Tourist Info – https://www.visitstoke.co.uk/
Call for Papers – British DiGRA 2019
The third annual conference of British DiGRA.
6 -7 June 2019
Staffordshire University, Stoke on Trent
The Diverging Game Mix.
We welcome submissions that move beyond digital gaming, for example submissions relating to boardgames, LARP, pervasive games or other forms of analog gaming.
As with last year, we actively encourage early scholars and PhD candidates, and wish to programme our conference to provide a welcoming environment for newer voices as well as those more established.
Once again, our theme playfully engages with that of DiGRA 2019, aiming to present a counter perspective to the work being discussed there. We may even get some sets of giant Ludo in!
Submissions should consider, but not be restricted to, the following topics in this light:
- Revisiting Games as Inter/Multidisciplinary subject
- Gaming as Media
- Representation in Games
- Licensed and Franchised Games
- Playfulness and the Medium of Games
- Design as practice
- Pedagogy and gaming
- Game design/development/theory
- Casual Games
- Changes in gaming culture
- Spectatorship and play
- Esports theory
- Underrepresented Games and Audiences
- Close readings and ‘well played’ games.
We welcome the following submission types:
Full papers, of 5000 – 7000 words, to be presented as papers in a panel session.
A template for full papers is available here: https://www.overleaf.com/latex/templates/digra-template-2018/fdtmqscfgzpc
(with thanks to Mirjam Palosaari Eladhari, Adam Summerville and Mark Nelson for this resource)
Abstracts of 500 words, to be presented in a series of quickfire round table sessions.
Please follow the relevant areas of the template, including Abstract, Keywords and References.
Workshops to last approx half a day – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.
Discussion panels – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.
Paper Paramedic and Mentorship. Following on from the very successful sessions last year, we will be offering a paper paramedic session to contributors whose work we believe is not quite ready for submission. We encourage everyone to submit work, irrespective of academic level.
We are looking for reviewers! Contact us before we contact you! 😉
Please submit work to BritishDigra@gmail.com by 22nd April 2019. Papers and abstracts should be anonymised, but please make sure you identify yourself in the e-mail so that we can respond when the paper has been reviewed.
Notification of acceptance of papers 10th May 2019
Selected proceedings may be published in a special edition of ToDiGRA, in second quarter 2020.
We have decided to charge a small attendance fee of £30 and £15 for students to cover costs. Volunteers may attend for free. Any surplus funding will be carried over to future BDiGRA events.
An Eventbrite with booking details will be forthcoming.
All attendees are expected to abide by the BDiGRA Inclusivity Policy:
Following last year’s highly successful British DiGRA conference, hosted by Staffordshire University, the Board are pleased to invite interested institutions to apply to host the 2019 conference, which is expected to run sometime between late-April and June 2019.
Applicants should download and complete this form, providing all the information indicated.
- Applications should be submitted by 5pm on Friday 14th December.
- As soon as possible following the closing date, the Board will select a host from the submitted applications.
- Applications should be no longer than 3500 words, including the prescribed headings, and may include images (for example, maps or photographs of the proposed venue).
- Applicants are encouraged to review the Inclusivity Policy.
- Please submit your completed form to Matt at Matthew.Barr@glasgow.ac.uk by the closing date. Queries may be addressed to Esther (email@example.com) or Matt.
The Programme for the 2 day conference at Staffordshire University has been finalised and published – all details on our website – http://bdigra.org.uk/british-digra-2018