British DiGRA conference 2019 – call for hosts

Following last year’s highly successful British DiGRA conference, hosted by Staffordshire University, the Board are pleased to invite interested institutions to apply to host the 2019 conference, which is expected to run sometime between late-April and June 2019.

Applicants should download and complete this form, providing all the information indicated.

  • Applications should be submitted by 5pm on Friday 14th December.
  • As soon as possible following the closing date, the Board will select a host from the submitted applications.
  • Applications should be no longer than 3500 words, including the prescribed headings, and may include images (for example, maps or photographs of the proposed venue).
  • Applicants are encouraged to review the Inclusivity Policy.
  • Please submit your completed form to Matt at Matthew.Barr@glasgow.ac.uk by the closing date. Queries may be addressed to Esther (neveah@gmail.com) or Matt.

Paper Paramedic Invitation

Dear all, as part of BDiGRA’s remit to encourage new voices in Games Studies, we are offering a series of ‘Paper Paramedic’ sessions at this year’s BDiGRA conference (14th – 15th June, Staffordshire University, UK). If your paper was rejected, or if you simply did not submit a paper because you lacked confidence, or if you want advice on a paper that’s ‘almost but not quite’ there, BDiGRA will be running sessions to address this. The sessions are sign up in advance, and you will also need to send us a copy of your work when you apply.

On the first day, our mentors will work with you to give advice on your paper, including ways to improve your writing, ways to make your paper align to the various requirements needed to submit a conference paper, and will work with any feedback you’ve already had on your work. On the second day of the conference, we will run a series of abstract sessions similar to those taking part in the main conference, where you will present your work in a short session, and then discuss feedback / your work with the rest of the conference in an informal context (no powerpoint presentation required!).

If you are interested in taking part in this, please submit your work to britishdigra@gmail.com. Spaces are limited, so please get in touch if you want to take part. Note we are not taking research proposals for these sessions – the work must be something specifically intended for a conference presentation or publication. Early scholars will take precedence in our selection process (we will also take into account the mentors we have available and their subject areas within Games Studies).

Please mail britishdigra at gmail dot com if you are interested in applying.

Sign up for BDiGRA 2018 here:

https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

We hope to see you there!

The B DIGRA 2018 team.

Gaming and the Arts of Storytelling

9:00-18:00 9th May 2018 – Abertay University, Dundee, UK.

The relationship between narrative and games has been contentious across popular, academic and developer discussions. If we shift the critical question to the closely related term ‘storytelling’, what new perspectives arise? This symposium brings together scholars specialising in literature, museology, comics, videogames, cinema, history, artificial intelligence, fine arts and other fields to examine contemporary storytelling through the lens of gaming.

Keynote: Professor Espen Aarseth (ITU Copenhagen).

Full CFP (deadline passed): https://www.academia.edu/35805174/Gaming_and_Storytelling

Thanks to Abertay University’s School of Design and Informatics for generous support of this symposium.

CfP – GAME‐ON’2018

Conference Aim

The aim of the 19th annual European GAME-ON® Conference (GAME-ON®‘2018) on Simulation and AI in Computer Games, is to bring together researchers and games developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON®‘2018 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

Details of the ocnference are here – https://www.eurosis.org/conf/gameon/2018/index.html

CFP – British DiGRA 2018

The second annual conference of British DiGRA.

14th – 15th June 2018

Staffordshire University, Stoke on Trent

CFP is here – http://bdigra.org.uk/events

We actively encourage early scholars and PhD candidates, as well as more established voices.

Submissions should consider, but not be restricted to, the following topics in this light:

  • Revisiting Games as Inter/Multidisciplinary subject
  • Gaming as Media
  • Representation in Games
  • Playfulness and the Medium of Games (Why/Not so Serious…?)
  • Building games
  • Pedagogical practice and gaming
  • Game design/development/theory – the un/holy? trinity
  • Changes in gaming culture
  • After the Storm (post gamergate theory)
  • Games production as critical medium
  • eSports theory

We welcome a range of submission types – full details here – http://bdigra.org.uk/events

Please submit work to BritishDigra@gmail.com by 31st March 2018.

Acceptance of papers 14th April 2018

We have decided to charge a small attendance fee of £25 to cover costs. Any surplus funding will be carried over to future BDiGRA events. An eventbrite with details of this will be forthcoming.

We Make Stuff: Play and Multiplatform

We Make Stuff: Play and Multiplatform

Tuesday 6 February, 2018
5:30 PM – 9:00 PM

Burdall’s Yard, 7A Anglo Terrace, Avon, Bath, BA1 5NH

How can we utilise gaming and multiplatform strategies to create new digital methodologies for narrating the journeys of place and community?

Exploring how rich digital methods can be fathomed out of apps, gaming and multiplatform media to tell the personal stories of community and sense of place, We Make Stuff: Play and Multiplatform is a collaboration with Create Studios, an award-winning hub of digital creatives, and is the third in the Media Convergence Research Centre’s public engagement event series.

The event will consist of presentations delving into different ways in which playable media – such as gaming and apps – and transmedia storytelling can be used to empower communities in different contexts, spanning education in Latin America, the UK’s political groups, and questions of public place in Lancaster.

Presentations will be followed by a Q&A discussion panel.

Details on presentations and booking a place here – https://www.bathspa.ac.uk/news-and-events/events/play-and-multiplatform/

8th Irish Conference on Game-Based Learning

Call for Participation: 8th Irish Conference on Game-Based Learning
The Irish Conference on Game Based Learning (iGBL), formerly the Irish Symposium on Game-Based Learning, now in its eight year, will be hosted in Cork (Ireland) on 28th and 29th June 2018.

This conference provides a forum for all stakeholders interested in exchanging ideas, projects, and best practices on the use of games and game-based approaches to support motivation, learning, and change.
Researchers will be able to present and share their latest findings.
Students will have an opportunity to present their research or showcase their games, and meet specialists in this field to obtain constructive feedback.
Instructors will have the opportunity to discover new game-based teaching approaches and share new game-based skills that they can integrate in their teaching.
Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

Prospective presenters can submit their abstract through the online submission system.

We welcome abstracts from a wide range of stakeholders, including researchers, instructors, or students, who will have the opportunity to conduct workshops, present research results, or provide insights on how they managed to design or use games for educational or motivational purposes.

Important Dates

22nd of February: Final Abstract submission deadline.
22nd of March: Notification of abstract acceptance.
22nd of March: Successful research abstracts are invited to submit an extended version to be published in the International Journal of Game-Based Learning.
12th of April: Registration deadline for presenting authors.
12th of April: Submission of extended abstracts (i.e., research papers).
22nd of April: Notification of acceptance of extended papers.

We look forward to receiving your abstracts.

The iGBL2018 committee.


For more information on iGBL2018, please email us at: igblconference@gmail.com or visit the official website (http://igbl-conference.com).

IEEE Games, Entertainment, & Media (GEM) 2018

IEEE Games, Entertainment, & Media (GEM) 2018

Call for Papers, Special Sessions, Tutorials and Industry Contributions

 

Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013) and IEEE Games Entertainment & Media (GEM, 2014 – 2016) we introduce the GEM 2018 conference to be held on-campus at the National University of Ireland Galway, August 16th – 18th .

 

Introduction:

The Games, Entertainment and Media (GEM) Conference began in London 2009, and moved to venues in the US and Canada until 2016. For 2018 the IEEE Consumer Electronics Society will re-boot GEM outside of North America for the first time in a decade at the National University of Ireland Galway (NUIG).

 

Situated on the edge of the Atlantic Ocean the West of Ireland has traditionally been the site of the first trans-Atlantic air-flights and there are many historic links between Ireland, the US & Canada stretching back to the times of the Irish famine. Today you can explore the rich heritage & history of the West of Ireland via the Wild Atlantic Way and Galway is conveniently situated at the mid-point of this 1,500 mile long costal adventure.

 

Today, our aim is to build a bridge between gaming and digital media research in North America and in Europe and the UK. Ireland, with unique historic links to North America, coupled with a pivotal role as a technology European technology hub and strong economic ties with the UK, offers a unique venue for gaming and digital media researchers to meet and share the latest innovations.

 

Conference Scope

In scope GEM encompasses all aspects of gaming and interactive digital media ranging from theoretical advances in algorithmic and mathematical techniques, to new enabling technologies, advanced consumer electronics systems, novel sensing technologies, to socio-economic impacts and unique and original uses and applications of these technologies. GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives.

 

If you would like to see your personal area of GEM research represented in Galway in 2018 please contact Peter Corcoran, Sam Redfern, or Charlotte Kobert to share your ideas and vision for a special or panel session, a tutorial or a hands-on demonstration or workshop.

 

Conference Research Themes

The main conference theme reflects recent technology developments in consumer technologies, in particular the availability of advanced AR software, advances in sensing and computer vision & display technologies and the growing sophistication of new cloud computing services; thus we find ourselves in a world open with new technological capabilities to create “Augmented Spaces and Virtual Worlds”.

GEM delegates are encouraged to submit original research works exploring these new, emerging possibilities to create exciting, engaging, authentic digital gaming and interactive-media experiences for end-users. The main conference tracks are:

 

Academic Research Themes

  • GEM in the Cloud
  • Mobile & Wearable Technologies for GEM
  • Augmented & Virtual Reality in GEM
  • Social and Economic Aspects of Digital GEM
  • Societal & Behavioural Impacts of GEM
  • Medical Applications of GEM
  • Augmented Spaces for GEM
  • Emerging Technologies:
    • User Interface,
    • Location-Awareness,
    • Touch & Haptics,
    • Motion Capture,
    • Distributed Intelligence,
  • eSports
  • Serious Gaming
  • Education & Learning through GEM
  • Artificial Intelligence in GEM
    • AI Engines & Accelerators
    • Deep Learning & Neural Networks

 

Industry Research Themes

  • GEM Design, Development & User Experience
  • Serious Gaming & Industry Applications
  • Practical Case Studies of GEM
  • GEM Platforms & Infrastructure
  • Standards & Open-Source GEM

 

Peer & Invited Contributions

Peer-Reviewed Contributions (Academic)

  • Long/Short Paper + Oral Presentation (20 mins)
  • Long Paper + Poster

 

Peer-Reviewed Contributions (Industry)

  • Long Oral Presentation (PPT slides, 20 mins)
  • Industry Demo (Tabletop – Slides optional)

 

Invited Contributions

  • Keynote Talk (PPT slides, 30-45 mins)
  • Panel Session
  • Special Oral Session (3-5 long papers)
  • Special Poster Session (8+ posters)
  • Tutorials & Hand-on Workshops

 

Plenary Keynote Sessions:

GEM will feature 6 plenary keynote sessions. Details will be available shortly on the conference website, accessible via the short link: http://bit.ly/GEM2018 .

 

Publication Opportunities:

The conference proceedings will be published on IEEE Xplore.

In addition, there will be opportunities for special sections in several IEEE Journals and technical Magazines including:

  • IEEE Transactions on Consumer Electronics
  • IEEE Consumer Electronics Magazine

IEEE Technology in Society Magazine

Selected papers will receive mentoring & advice from members of the GEM organising committee develop their articles for archival publication in relevant IEEE Journals.

 

Technology Demonstration Sessions:

GEM has a tradition of emphasising new and emerging technologies and their role in improving and enhancing the user experience, interactivity and social aspects of gaming and interactive media.

This year we will have several industry-led sessions with a focus on new audio & display technologies and other novel approaches to providing enhanced and augmented interactive spaces. Details will be available shortly on the main conference website or at the short link: http://bit.ly/GEM2018 .

 

Conference Venue:

GEM 2018 will be held in the Alice Perry Engineering Building on the NUI Galway campus. The venue is close to the Corrib Student Village where reserved accommodation is available for delegates. The venue is a 15 minute walk from downtown Galway.

 

Conference Organization:

Conference Chair: Peter Corcoran of NUI Galway; founding editor, IEEE Consumer Electronics Magazine; dr.peter.corcoran@ieee.org

Program Chair: Sam Redfern, university lecturer & game programmer;  sam.redfern@nuigalway.ie

Publicity Chair: Lee Stogner; l.stogner@ieee.org

Publications Chair: Tom Wilson; tom.wilson@ieee.org

Conference Manager: Charlotte Kobert; ckobert@ieee.org

Conference Timeline (indicative)

Submissions should be made via the EDAS conference management system (www.edas.info); if you do not yet have an EDAS account then please register; submit a paper via the menu; select the GEM 2018 conference.

Submissions should be in standard IEEE two-column format. For additional details or queries please contact the publication chair or conference manager.

Submission deadlines:  31st March 2018

Notification:  May 2018

Camera-Ready papers: June 2018

Conference Venue: National University of Ireland Galway (NUIG), August 15th-17th.

Getting There:

Delegates are recommended to fly into Dublin Airport where there are coach services every 30 minutes to Galway. These are comfortable modern coaches with onboard WiFi. Alternatively it is possible to fly into Shannon Airport but transport to Galway is less frequent so this is only advised if you plan to hire a car to explore the Wild Atlantic Way (https://www.wildatlanticway.com/ )

 

For Further Information on the conference please consult the official IEEE GEM 2018 website at http://sites.ieee.org/ieeegem/

 

For Further Information on Galway and the West of Ireland:

https://www.wildatlanticway.com/

https://www.galwaytourism.ie/

http://thisisgalway.ie/events/

 

 

 

Elena Bertozzi, PhD. Associate Professor

Game Design & Development

Quinnipiac University * 203-582-7998* CAS 1 327 *

elena.bertozzi@qu.edu *  ardeaarts.org  * familyplanninggame.qu.edu

DIGITAL⇌CULTURE 2018

A one-day conference hosted by the Digital Culture Research Network, and supported by the Midlands3Cities DTP (M3C) Cohort Development Fund

 

Date: Friday 20th April 2018
Venue: University of Nottingham

Abstract Submission Deadline: Friday 9th February 2018

 

‘Digital⇌Culture 2018’ explores the varied links between digital and cultural processes. Digital tools such as social media, mobile devices, video games, data analysis infrastructures, and networked technologies increasingly permeate our everyday lives. As a result, the production and expression of ‘meanings’ or ‘values’ – like the experience and performance of identity, gender, embodied lived experience, political activism, linguistic engagement, knowledge and power relations – are increasingly co-constituted by digital platforms.

This one-day conference, which includes keynote speeches from Prof. Tim Jordan (University of Sussex, UK) and Dr. Katrin Tiidenberg (Aarhus University, Denmark), aims to bring together researchers from a wide array of disciplines with an interest in digital culture. Visit https://digitalculture2018.wordpress.com/
for more information and updates.

Submission

We invite proposals from diverse disciplinary backgrounds to present theoretical and empirical research in response, but not limited, to the following topics:

– How can we meaningfully study the relationship between digital platforms and the activities they enable?
– What is the relationship between features of digital platforms and the communicative acts they mediate?
– How can we understand the value landscape of digital entertainment?
– How do features of digital platforms become re-appropriated as resources for the construction and performance of identity, and to what extent does this in turn shape perceptions of the platform?
– How do digital platforms participate in knowledge-creation and the establishment of dominant discourses?
– How do digital platforms affect the aesthetic and artistic practices of mediation?

To encourage proposals from doctoral students, we are awarding six joint-travel/accommodation grants to successful proposals. Further details below. There will be no  fee charged for presenting at, or attending, this conference.

Submissions should follow the below format and be submitted to digitalculture2018@gmail.com by 23:00 GMT on Friday 9th February 2018.

 

Paper Title
Speaker Name
Speaker Contact Email
Abstract (Up to 250 words outlining the paper’s main arguments, methods, and relevance to the conference theme)
Speaker Biography (Up to 100 words)
Keywords (3 terms relevant to the paper)

 

Funding

We are pleased to offer six joint-travel/accommodation grants, each of which includes one night’s accommodation at the University of Nottingham (arranged by the organising committee) and up to £50 travel expenses.

The grant is open to all doctoral applicants, but at least three of the grants are reserved for non-M3C-funded applicants based at the DTP’s six institutions (Uni. Of Nottingham; Nottingham Trent; Birmingham City; Uni. of Birmingham; De Montfort; Uni. of Leicester). Those currently funded by M3C are not eligible to apply for this grant. This grant will only be offered to doctoral students whose papers have been accepted for the conference.

If you wish to apply for the grant, please complete a Grant Application Form which can be found here and submit it along with your abstract. Grants will be awarded on the basis of the conference organising committee’s collective consideration of submitted applications.

 

 

Betti Bodi

AHRC/M3C Doctoral Candidate

https://vpp.midlands3cities.ac.uk/x/488uAQ

Dept of Culture, Film and Media

University of Nottingham
Room B57, Trent Building
University Park

NG7 2RD