We are inviting papers of 20 minutes in length on any topic related to videogames and we particularly invite interdisciplinary responses. We accept proposed group panels of 3 people. Possible foci for papers may include but are in no way limited to:
- Interactions between Videogames and other forms of media (e.g. film adaptations, interactive television such as Black Mirror: Bandersnatch (2018), and multi-media franchises such as Marvel and Harry Potter).
- Ramifications and ongoing growth of choice-based play (e.g. alternate endings and cross-game ramifications).
- The recent surge in revived, rebooted and remade videogames (e.g. God of War (2018), Shadow of the Colossus(2018) and Spyro Reignited Trilogy (2018)).
- The creation of increasingly larger and more complex game worlds.
- Influences of literary and cinematic movements and modes on gaming (e.g. the Gothic, Horror, Film Noir, etc).
- Representation of minorities within videogames (e.g. the growth of both female and non-white protagonists, and the choice of non-hetero romance options in some games)
- Presentism within portrayals of historical periods (e.g. the Red Dead Redemption, Assassin’s Creed and Call of Duty franchises).
- Non-linear or non-traditional narrative styles (e.g. the Dark SoulsTrilogy)
Please submit a title, 200-word abstract and a 50-word bionote in a single document for consideration by the 30th April 2019 to email@example.com. Group panels please submit as one document containing all titles, abstracts, and bionotes as well as a proposed title for your panel.
Keep up with the news about the study day by following @lu_gamestudies and remember to use #LU_nextgen19 in your tweets.